Tuesday, 6 March 2012

Voting is Open

Its March7 in Iceland, that means the CSM7 polls have opened.



You can vote for me here http://community.eveonline.com/council/voting/Vote.asp?c=471


I'd also like to mention I participated in a podcast '1v1' on Voices from the void. The podcast covers some general eve news as well as me talking to a CSM candidate who doesnt seem to have PvPed in his life.

http://www.voicesfromthevoid.net/2012/03/04/vandv-podcast-episode-38/

To round out my podcast attendance, I took part in a 1h session of "shit on Kugu" with way too many people. It was a good time however, but I don't remember anything specific getting discussed.
http://www.kugutsumen.com/showthread.php?12798-Shit-On-Kugu


Saturday, 3 March 2012

Vote Match is Live

I encourage everyone to check out this great utility from former CSM member, and VETO brosef Dierdra Vaal. I had submitted my thoughts as a candidate last week, and the system is now live for public use.

http://match.eve-csm.com/index.php

Pretty simple update, go do it and see if your views match my own. I tried to use as many "strongly agree/disagree" as I could.

Taken from Dierdra's FHC post on the subject:
What is Vote Match!
Vote Match! is a service that allows players to quickly compare their opinions on Eve Online with the opinions of the candidates in the CSM elections. It is based on real world services like Vote Match in the UK and Stemwijzer in the Netherlands. The service is particularly useful for those of you who do not know who to vote for: the resulting matches provide an easy way to cut down the fourty candidates to a shortlist of people who match your views on Eve. You can then use this shortlist as a guide for which candidates to look at in detail.

How does it work?
We have a collection of fourty statements about Eve Online, which can be answered with Strongly Disagree, Disagree, No opinion, Agree and Strongly Agree. Over the past ten days we have collected the answers of the CSM election candidates (all but three who despite multiple reminder evemails chose not to fill in a profile). 

Once you fill in the questionnaire, we determine where your answers match those of the candidates, and calculate a match percentage from that. You are then able to see all the answers from all the candidates (ranked by highest to lowest match). In many cases, candidates have added an explanation of their answers, which you can see by hovering your cursor over it.

How do I start?
You can go here if you want to get started right away!

Monday, 27 February 2012

Lost in Eve Debate



This past Sunday I participated in the 3rd of Lost in Eve's 4 CSM debates, which turned out to be their only with 4 candidates showing up. Disclaimer: I was good and hungover, while unable to listen to what other people said about themselves. If I remember correctly, I did fight the urge to call Noirdot and DNS bad at eve-online, maybe a missed opportunity.

The debate can be heard here:
http://www.lostineve.net/2012/02/27/lost-in-eve-csm-7-debate-3/

 This reminds me of a point I've been missing from my campaign: Drinking. Mittens has stressed how important it is for CSM members to go out to the pub with non-management CCP employees. I think I'm perfect for this job, being a younger CSM candidate used to the stronger Canadian beers.

Finally, I've also recorded a ~20 minute interview with Lorkin Desal of Pod Goo http://www.podgoo.com/ so keep an eye out for that to be posted.

Thursday, 16 February 2012

Throwing my Hat in the Ring



The current CSM wants to nerf NPC 0.0 without opposition from the candidates I supported in the previous election. Because of this I will be running for CSM7 on a small gang/NPC 0.0 platform. I believe that the extremes of Eve's gang sizes (solo and 100+) are well represented, with no one left for that middle ground.


Who am in game?

 I started playing Eve in mid 2007, being thrown into Sov warfare with various now-dead entities. I moved onto lowsec after a year, where I relearned PvP in Amamake with Heretic army, and eventually moved on to Dark Star Cartel, a member corp of Molotov Coalition. In late 2009 Molotov coalition folded, and I joined Stimulus for the smug, ~elitepvp~ environment.

I've been a member of Stimulus for the past 2 years, who is the executor corporation of Rote Kapelle. Rote are a PvP alliance based in Syndicate. For the unaware, Syndicate is the most active region in Eve for PvP kills, year after year. All we do as an alliance is PvP, usually in gangs between 5-30 people. I dabble in industry on alts, mostly producing boosters.

Who am I IRL?

>My name is Sam Leboe, I'm 21 and live in Victoria, Canada. I went to college for a diploma in Electronic Engineering technology, and work in that field for a local company. I've worked with various Engineering companies, focusing on electronic hardware design, being exposed to many project management styles.

The Campaign Talkingpoints

Why would I be an asset to the CSM? Because People who live in NPC 0.0 are massively underrepresented. Here's a few things that I agree with/would push for if elected.

Viable small gang objectives
Why do something with 20 people when its much faster with 200? ' really no argument for it. But why keep structure EHP so high that these things are limited to hundreds of people, but still annoying for them. Things like customs offices have the EHP of a small control tower, and I still believe that is too much. Its not an objective for a roaming gang, when it had the potential to be one. When it comes to station EHP, people worry about roaming gangs disabling stations and messing up everyone else's evening with an small bit of effort. The problem is, this is already possible with supercapitals, we clearly aren't preventing it from happening if people were motivated.

Repairing static structures is soul destroying, so at the very least the EHP should be a mix of resistances and raw hitpoints, so that if you wanted to keep the DPS and time required to disable something the same, we can at least reduce the time to repair it if no one shows up.



Not Nerfing NPC 0.0 Regions.
From what I've seen, none of the current CSM members have come out directly opposed to this. I believe that NPC 0.0 is a unique PvP focused environment that, at the very least, is fine and doesn't need work. The last thing NPC 0.0 residents want is to be forced to repair station services every day or grind NPC missions for standings.

People like to complain when Pandemic Legion stage from an invulnerable station and harass them with supercapitals, but that's an isolated case. Making NPC 0.0 stations vulnerable ignores the fact that supercaps can't dock, and there’s a staging POS that people aren't shooting anyways.

Making LowSec a Higher Priority.
I fly through lowsec regularly, and its always empty. While I don't live there now, anyone can figure out that the regions need love. Things like player owned customs offices and Faction Warfare help, but the work is far from done.

EWAR Balance
Nobody likes ECM, and its been a problem since the beginning. CCP needs to look long and hard at it, and come up with the right solution, but right now there’s no indication that its a priority when it should be. Damps are obviously underused on tranquility, so I'd push for a full EWAR iteration.

Boosters
Last year, CCP proposed some changes to booster bonuses without touching the rest of the system. Both people who use them and who make them made clear that this wouldn’t be acceptable. Luckily CCP shelved the changes but the system needs to be looked at in the future.

Side effects as they are now are a huge turnoff for people, like CCP said, but issues like how boring gas cloud harvesting is cannot be ignored if increasing demand. I produce boosters ingame and could provide needed insight to the bottlenecks involved with that side of things. Abandoned mechanics like smuggling should be examined at the same time.

Jump Clone Timers, Clone Upgrade Costs
This hits very close to home in Rote Kapelle, its an issue we struggle with every day. For example, we do an armour gang on a Monday Night, people jump into their armour themed clones to maximize EHP. If we run a gang at the same time the next night, with a shield/nano composition, those pilots can't swap to snake clones. While a 24 hour timer makes sense in a broad sense, if you factor in real schedules and the time it takes from deciding to run armour or shields, to swapping clones and getting in space, its a big annoyance.

The timers were intended to prevent people from instantly going from one side of the universe to another, but with titan bridges that's already prominent. If the timers were adjusted to say, 20 hours, that would allow people to change in anticipation of the next fleet. Or just scale it to distance, being unable to store multiple clones in the same station without destroying them is a big "little thing" that CCP should look at.

Clone upgrade costs are just as annoying. At the high end of SP, make flying frigates a costly choice. It just punishes older players for being older players, independent of their actual wallet size.




Last Bit
These are a few of my views on topics that are a high priority to me. There are lots of things in Eve that still need work, but I think that the members are mostly unified in the direction CCP needs to continue taking. The next expansion is supposed to be focused on Sov warfare, and I'd like to ensure the rest of the universe isn't left out.

I encourage anyone to ask me questions, especially if its about a topic I haven't discussed above. I can be contacted through the comments or an in game evemail.


I've already achieved the required 100 'Likes' on the forums to be an official candidate, but if you agree with what you read above, you can show your support for me on the eveo forums here:


https://forums.eveonline.com/default.aspx?g=posts&m=812219#post812219